Shards of war bonus codes9/7/2023 And delaying my burst to the point I get 15 stacks shouldn't be too hard either especially with the haste I should be reaching with decent equipment (as a SP). ![]() 1,5% dmg per gem is a free bonus that I won't even have to think about. I'll simply socket as many unholy gems as possible while enhancing them to their max level. Well if you miss a secondary 3-gems set bonus, that could be quite a painful loss though.Īs for some kind of a legendary obsolescence, I highly doubt they haven't thought about it.Īnyway, this new system looks way harder to think of and develop, than to make good use of. And otherwise, they will probably prevent legendary from having such gems so if your legendary doesn't have sockets (boots, hands.) you may have a slight advantage but you wouldn't have the slightly better stats of a helm/chest/legs legendary. What do you mean ? There will most likely be a "maw" gems cap, in which case it doesn't matter if your legendary is socketted with these or not. This means if your legendary is currently in a shoulder, cloak, chest, gloves, leg, or boots slot and you can only obtain these new raid sockets from dropped gear, you will be forced to grind a new legendary that falls into the helm/neck/bracers/belt/rings slot to avoid missing out on a raid gem slot. just my opinion Comment by Gloraison on T03:19:13-05:00 I think that at this point the high end raiders are capped out on soul ash, and therefor can already be buying the alternate slot.Also, this game isnt for the 1% high end raiders so if they loose out 1 gem, so be it. Every raid tier should have something akin to this system instead of boring set bonuses. raiders overwhelmingly asked for blizzard to spice up raid gear. This means if your legendary is currently in a shoulder, cloak, chest, gloves, leg, or boots slot and you can only obtain these new raid sockets from dropped gear in the new Sanctum raid, you will be forced to grind a new legendary that falls into the helm/neck/bracers/belt/rings slot to avoid missing out on a raid gem slot. If you do not make items that allow raiders to socket legendaries with these new types of slots, you are going to force high end raiders to re-grind their legendaries if they are currently in slots that not capable of having a venari gem socket put on them. I want to post this early in hopes of Blizzard potentially resolving this issue if it's currently unaddressed while in it's development. I hate this as a guild who only raid 2 nights at week, this make us reclear heroic more just for farm currency, we are not a CE guild but still is anoying having systems over systems Comment by Carthac on T02:56:44-05:00 They will be active in the raid "you are in the Maw, Torghast or the Sanctum of Domination raid and have the Runic Dominion debuff." Comment by otrew on T02:55:09-05:00 Would love to see them active in new raid, but the effects may be too strong to use on progression content The three gem bonuses only being active inside the Maw and Torghast is a pretty big bummer though. It's even more frustrating when players have been wanting raid sets back pretty much since we all saw how boring raid sets have become since BFA's Uldir raid.īad design, yet again. It's getting worse with each expansion and most specs are performing only thanks to gimmicky borrowed power (hello Mistweaver, how is your 30% throughput from your legendary doing?). Why Blizzard can't start making features that survive more than a patch ? Their design philosophy isn't working it's been clear ever since Legion was over and we lost all of our Legion's stuff. ![]() These looks really bland and uninspired and it's another gimmick that we won't care about as soon as the next patch. The current legendaries and covenant abilities are awfully balanced, some specs have been dead for years (hi Mistweaver how are you doing in your hole?). We have yet another currency, a new set of collectibles to upgrade with very minimal throughput increase stacking on top of each other.Ĭan we just have a healthy foundation and keep that ? I know it's just for raids but that's super unnecessary. I like how Blizzard states that they won't put systems on top of systems on top of systems for this expansion. Would love to see them active in new raid, but the effects may be too strong to use on progression content Comment by Cual on T02:43:04-05:00Ĭhaos bane one? Shadowmourne hello. These are honestly super cool and creative and I hope they don't become a total balancing nightmare.
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